Discussion:
How to choose my playmaker?
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h***@hotmail.com
2005-12-20 04:05:22 UTC
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In CM 01/02

Which is the determining criteria? Is it FLAIR, CREATIVITY, PASSING,
TECHNIQUE, INFLUENCE, DETERMINATION, AGGRESSION, VISION?

Please don't say all of them, this is tough enough at it is.

BTW, does your playmaker have to play inthe middle or let's say your
left-winger has all the qualities necessary to be a great playmaker cna
he stay on the left or do I have to move him to the middle?



André
Gaffer
2005-12-20 10:52:25 UTC
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<homem-da-***@hotmail.com> wrote in message news:***@f14g2000cwb.googlegroups.com...


In CM 01/02

Which is the determining criteria? Is it FLAIR, CREATIVITY, PASSING,
TECHNIQUE, INFLUENCE, DETERMINATION, AGGRESSION, VISION?

Please don't say all of them, this is tough enough at it is.

BTW, does your playmaker have to play inthe middle or let's say your
left-winger has all the qualities necessary to be a great playmaker cna
he stay on the left or do I have to move him to the middle?



André



Your playmaker can be anyone, on left, middle or right. Pick someone with
creativity, technique, flair and passing.

--
Gaffer
The Wielder of the Scythe
2005-12-21 08:43:04 UTC
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Post by h***@hotmail.com
In CM 01/02
Which is the determining criteria? Is it FLAIR, CREATIVITY, PASSING,
TECHNIQUE, INFLUENCE, DETERMINATION, AGGRESSION, VISION?
Post by Gaffer
Your playmaker can be anyone, on left, middle or right. Pick someone
with
Post by Gaffer
creativity, technique, flair and passing.
However, one thing to bear in mind. The AI is such that if you elect to drop
a player into the playmaker mode, the ball will always go to him. With the
playmaker on the wings, the ball will always go to the flanks with all the
subsequent problems - one-dimensional attacks and losing the ball as it is
punted to the sides for the PM.
If I recall, a PM's most needed attributes are Creativity and Passing.
h***@hotmail.com
2005-12-21 12:26:44 UTC
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Post by The Wielder of the Scythe
Post by h***@hotmail.com
In CM 01/02
Which is the determining criteria? Is it FLAIR, CREATIVITY, PASSING,
TECHNIQUE, INFLUENCE, DETERMINATION, AGGRESSION, VISION?
Post by Gaffer
Your playmaker can be anyone, on left, middle or right. Pick someone
with
Post by Gaffer
creativity, technique, flair and passing.
However, one thing to bear in mind. The AI is such that if you elect to drop
a player into the playmaker mode, the ball will always go to him. With the
playmaker on the wings, the ball will always go to the flanks with all the
subsequent problems - one-dimensional attacks and losing the ball as it is
punted to the sides for the PM.
If I recall, a PM's most needed attributes are Creativity and Passing.
What about the option for 2nd playmaker? I usually give the 1st to my
most creative midfielder and the 2nd to the striker.



André
h***@hotmail.com
2005-12-21 15:06:15 UTC
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Post by The Wielder of the Scythe
If I recall, a PM's most needed attributes are Creativity and Passing.
But in the editor there's no such thing as creativty. Creativity is the
sum of what? Vision + Passing?



André
The Wielder of the Scythe
2005-12-21 17:00:39 UTC
Permalink
Post by h***@hotmail.com
Post by The Wielder of the Scythe
If I recall, a PM's most needed attributes are Creativity and Passing.
But in the editor there's no such thing as creativty. Creativity is the
sum of what? Vision + Passing?
There's none in 0102? There should be. If not 'Creativity', then it is called
'Vision' unless your version of CM is the localised Spanish one and you needed
to translate the terms back to English for us.
Post by h***@hotmail.com
What about the option for 2nd playmaker? I usually give the 1st to my
most creative midfielder and the 2nd to the striker.
The second playmaker function, if I recall, is nothing more than a
make-weight. Sort of in case the first choice is not available to pass to or
is out of the match, the second choice takes over.

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